Engineering
The Haas effect
posted by Aji Coronel on Oct 17, 2009, under Geeky Stuff, Mixing
Just now I finished listening to an album we did in the Studio with heavy metal artists Ammunition. The music was heavy indeed but at the same time was very nice to the ears. Myko and Allan tracked this project in 2003, while I mixed it much much later. This project really was a quick low-budget but fully multitracked production, with rarely a second take done during tracking. Thus a typical song was completely recorded in an hour or less, and on most of them, there was only one rhythm guitar track present. Meanwhile, the mix for the whole album was completed in about four hours, all ten songs of it, and because I put a limiter (plus some other mojo stuff) on the two-buss, it was quasi-mastered already during mixdown. I did what I could because I wanted the songs to sound like it was a major release, and if you get to hear the album, I think you will notice that the fine musicianship of the band, the intensity of their performance, and the quality of the recording reflect none of the constraints I just described at all…
The guitar sound on this album reminds me of an audio “secret” that I’m going to share with you today. While we usually multi-mic the guitar amp on most sessions (even for demo recordings), for some reason, Myko used only one mic on many songs here. I was going for a dry and massive guitar sound, primarily because the arrangements were very sparse, and so I wanted to really push it as far as it can go. And so the main problem I had was to create a good, convincing stereo sound from this single source, and because I really hate these pseudo-stereo processors (because they all sound like a bad ice-cream headache, and collapses really bad in mono), I went old-school and used the Haas effect while I crafted most of the guitar sounds.
Here is the song “Against the Wall” off the album for your listening pleasure. Try to focus on the guitar sound and how its stereo image is presented. (With special thanks and permission from Rodney, Sidhart, and Barry of Ammunition.)
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The sounds of silence
Let’s set aside the song for a while… Close your eyes for a minute and listen intently to the sounds you hear all around you. There could be a lawnmower coming from the outside the window, to your right, while you could hear your dog barking somewhat to your left, at 10 o’clock, and your TV is airing the news dead center. How do you know exactly where all these sounds are coming from? And how do you know how far they are from you?
Well, we have two ears separated by our head by about 18 cm facing opposite directions. And when sound comes from a certain direction, it reaches our ears at different times, and with different intensities. If the sound was coming from the median plane, like the TV, then it would arrive in both ears simultaneously, at almost the same loudness. If it was off to the right, as with the lawnmower, the right ear would receive the sound before the left (and vice-versa as with the dog barking), with the louder side obviously coming from the the ear facing the sound source. It really gets a lot more complicated that this, but this knowledge should be sufficient for our topic today.
In the perception of sound, we can think of our ear-brain system as some kind of audio processor. And in the 1940’s Helmut Haas found out that when two identical sounds originate from two sources at different distances from the listener, the ear will only recognize the sound that arrives first, and will combine the second source as long as the delay between them is around 40 ms or less. Any other sources of the same sound arriving within this time window (for instance, the reflected TV sounds from the room walls surrounding you as in the example above) will fuse with the main initial sound, and thus we essentially hear just “one” sound, and only a loudness enhancement occurs. Only reflections arriving later than 40 ms will be heard as distinct echoes.
Down deep into the pain
In the audio recording world, depth, or the three-dimensional image of a mix, is one of the hallmarks of a great mixer. It is one of these things that separate the seasoned professional from the amateurs. Depth is this wonderful listening experience where each instrument seem to occupy a distinct location within the sound field, all the while realizing that this feat is done in stereo, that is, with two speakers only.
And here is where the notion of sonic depth comes in… The Haas effect allows echoes within 40 ms to enhance the original sound without confusion as to where it’s coming from. While all these sounds and reflections coming in from different directions are fused, our brain continues to recognize the location of the initial sound as *the* source without confusing its directionality.
Dolby Labs use this trick to create what they call the “magic surround”. They found out that when a stereo source was duplicated in the rear speakers, and delayed by a certain amount, the ambience within the stereo recording became more prominent. It seems as if the natural reverberation from the original source was extracted into the rear speakers when the delay was introduced. They use some other mid-side tricks as well, but this is the essential gist of the technique.
The sound of one hand clapping
When a snare drum is hit, the sound picked up by a mic placed over it will be the combination of the direct sound and all the reflected sounds from the room (i.e., the walls, ceiling, floor, and other furniture and objects within the room). All these reflections, within the Haas limit, are directly correlated with the original sound, and supports the initial direct hit, without interfering with its left-to-right orientation. The longer reflected sounds (e.g., reflections if the room was sufficiently large, or secondary reflections, and so on) beyond the Haas limit are uncorrelated, and this is what we call the natural ambience of the room. This group of early reflections as it’s also called is what gives us the perception of distance, a sense of space, but they don’t help us locate the original source in space.
This is the reason why the sense of location of the original sound is usually destroyed when synthetic reverb is added to a single-miked source. Compare it to a stereo-recording of the same source, where early reflections are now binaurally captured, and you’ll see that when the same reverb is added, the sound remains convincingly natural and the spatial location is preserved.
Frequency response also affects our sense of distance. Air absorbs high frequencies, such that the further down a sound source is, the more its high-frequency content is reduced. And our ears have been trained to interpret distance like this. As with our lawnmower example above, the direct sound coming into our right ear contains more high-frequency content, than the softer sound coming into our left ear. The combined Haas effect is thus interpreted in our brain as a lawnmower that is as far right of our sound field as can be.
Back to the egg
And thus with this newfound understanding of this particular aspect of the psychoacoustics of hearing, and its myriad possibilities, we come back to our mono guitar example. What things were done to the original guitar sound that resulted into the mix you heard above?
Ok, for starters, there were a few things, such as adaptive noise reduction, EQ (to sculpt the basic sound) and compression, that are totally unrelated to our topic (but had to mention as well, so there!). As far as creating that stereo sound, the original track was hard-panned on one side, and duplicated onto the other side, which was hard-panned as well. This duplicate track was then delayed by a certain number of samples, corresponding to a certain time delay within the Haas specification. How much exactly depends on the resulting spread and tone in stereo, and how the stereo sound behaves (or misbehaves) when collapsed to mono. I find that there is no general rule we can follow here, because the nasty comb filtering effects vary with the program material, and in the case of guitars, these things actually change the timbre and tone as well.
A common mixing trick you can further try out (prior to delaying the duplicate track) is to detune the duplicate track (using a pitch-shifter) by a certain amount, usually no more than 10 cents. This increases the stereo perception even more. I sometimes do this with vocals, but in this case, this technique was not employed.
The two guitar tracks are then fed to a stereo-buss where further EQ (this time to complement the vocal track) and compression are added. A tiny amount of plate reverb was added at the very end, just enough to glue the elements, but whose amount you can barely hear. It is also important that the reverb doesn’t wash away the attack transients of the guitar.
And so there you have it folks. A mono guitar track turned into rich stereo. Have fun everybody!
For additional reading, please check out the following:
- The article Haas effect – Wikipedia, the free encyclopedia discusses the basics.
- Haas Effect (Precedence Effect) is another good introduction to the topic.
- In Stereo Perception, the various listening perceptions related to our anatomy are dissected. Things such as front-to-back and elevation perceptions are also explained.
- In Depth and Dimension, mastering engineer Bob Katz discusses the various psychoacoustic phenomena (including the Haas effect) as it relates to our sensation of depth.
- The paper ASC, The World’s Best Studio Acoustics – SOUND FUSION AND THE ACOUSTIC PRESENCE EFFECT, discusses the complex differences between the Haas effect, early reflections, comb filtering, and the phenomenon of masking.
- In The Birth of the Array: Part 5, knowledge of the Haas effect is used extensively in speaker placement and delay compensation in big concert venues that use multi-array loudspeakers.
- An excellent Haas effect mixing tutorial described in step-by-step detail may be found in the article Turn a mono track into rich stereo « benvesco.com.
- Another ultra-cool mixing tutorial may be found in this article Pro Mixing Series: Episode two: The Haas Effect | EMusicTips.
- TAP-plugins hosts a nice freeware Linux plugin Tap Stereo Echo that achieves the Haas effect (among other delay capabilities). Too bad I’m using Windows!
- Another great freeware plugin HaasCheezburger may be found in this article Native Instruments Kore, Komplete, Reaktor @ Create Digital Music » I Can Haas Stereo_ Lolcat Reaktor Delay FX.
Tracking drummers
posted by Aji Coronel on Jul 05, 2009, under Production, Tracking
“Temproblems”
In our last article we talked about the click track and the various problems it presents to drummers. Production-wise, we also discussed the importance of capturing the groove and keeping good time. To summarize, we noted the following drummer-specific issues:
- Drummers will tend to play the verses slow, and slightly speed up on the choruses.
- They will slowly speed up towards the end of the song. Play back the song right after it ends and you’ll immediately notice this.
- Every drum fill they do will slightly shift the tempo either forward or backwards in time, depending on the complexity of the fill.
Today we expand the topic to discuss the rest of the issues an engineer struggles with when recording drummers.
Cymbals, cymbals, and still more cymbals…
Record producers will almost always agree that what primarily separates an amateur from a pro is how much cymbals the drummer is hitting, and this is generally true regardless of genre. Consummate drummers will use crash and ride punctuations sparingly. Notable examples are the drumming styles of The Eagles’ Don Henley and U2’s Larry Mullen. These guys will actually make you *wait* for their cymbal hits!
A fellow audio engineer of mine told me once that cymbals are like exclamation points. You do not want all your sentences to end with them. Nice metaphor, eh?
Hit the lights! (and mic the overheads)
Another issue regarding cymbals is how hard the drummer hits them. Drums are usually miked with a stereo overhead pair, in addition to individual mics placed on each drum piece. And if you’re like me, in most cases, the overheads are my primary mics, i.e., I use them to capture a balanced sound of the whole kit (and not just the cymbals). This can be quite difficult to accomplish, given that the cymbals are obviously the nearest things to these two mics. (This is actually a huge subject that requires a separate article of its own.) But what makes it even more frustrating is the fact that most drummers will hit the cymbals harder than they would hit the toms and the snare! When this happens, the drum sound becomes a mad wash of searing treble coming from the crash and the hi-hats. (Blink-182 anyone?) This is perhaps the recording engineer’s worst nightmare. Yaiks!
The really good players never play like this. They know how to control their touch, and they would hit the drums really solidly, and the cymbals oh so lightly.
(Our focus in this post is about drummer problems. And so we will discuss the nuts and bolts about drum miking techniques in some other article soon.)
Even Steven
And speaking of touch, there is one more related problem. No drummer can hit the drums perfectly even, and while again, this is what makes the playing “human”, we engineers desire the individual hits to be as constant in volume as possible (except of course for sections where let’s say a soft hit is intended).
The best drummers will always have the most consistent drum hits. And one more critical thing: they will almost always hit the drum skins in exactly the same location (which is ideally the very center of the drum surface). As you may know, hitting the drum skin at different places will change the tone and timbre of the hit, and nothing is more amateurish than a drummer whose snare hits all sound different tonally. It sounds like a horrible mess.
As an example, try to pay attention whenever a drummer makes a fill. Again, depending on how complex the fill is, he will usually trade-off complexity with how hard the drum is hit, and where. The busier the fill, in general, the lighter the drum hits become, and the more off-center the hit is made. Thus when the drummer comes back to the basic beat, the snare would sound louder, compared to the snare hits during the fill.
Regarding differences in volume, or velocity as it’s called, engineers will summon from their arsenal the ubiquitous compressor, whose primary purpose is to reduce the dynamic range (i.e., the loudest and softest hits) of the track. This way, we control the big differences in volume of the drum hits, resulting into a more professional-sounding drum track. Engineers would automatically compress the kick, snare, and tom mics as they are being recorded.
(Similarly, we will forego discussing related stuff here like drum tuning and using compressors in a drum setting in future posts.)
Name that tune!
This last item doesn’t really concern about mechanical aspects but rather about style. Let’s talk about fills for a moment again… Seasoned pros will usually think hard about what fill he needs to do for certain sections of the song. He would play the same exact fill for verse sections that lead to another verse section, another one for verse sections leading to the chorus, and another one for chorus sections leading back to the verse. Sometimes he would put little variations, but he would always stick to the same fill template. This way not only the song has an identity, but also the drum track itself. He would never do random fills here and there.
Incidentally, this is one essential production philosophy for Nile Rodgers, who produced megahits like Madonna’s “Like a Virgin” and “Material Girl”, Duran Duran’s “The Reflex” and “Wild Boys”, the B-52’s “Love Shack” and “Roam”, and so many other great 80’s albums. He also happens to be Chic’s guitar player.
Some drummers I really admire are masters at this. In his concert DVD, John Mayer has said that Steve Jordan’s style is unmistakable: anyone will be able to recognize what song he’s playing just by hearing the drum track.
Confucius said…
Drummers are a unique bunch of musicians. Sure they keep time, but by being so used to play ever-so-slightly ahead of everybody else in the band all their lives, they are not used to “follow a master”, like when they are suddenly asked to play to a click track. And many will concentrate on playing technique, and emulate master technicians like Dream Theater’s Mike Portnoy or Rush’s Neal Peart. But for us recording engineers, pyrotechnics is just one thing, and the most primitive playing aspects are still the most important: keeping time, making the song groove, the drummer’s touch, and consistency in hitting the drum pieces. Perhaps these things are also the most difficult to master.
Well, that’s all for today folks. Ooops, but we didn’t really tell you how we should fix all these problems yet, did we? LOL!
Supplementary reading
In Use Crash Cymbals Sparingly, the author likens cymbal hits to cursing. According to him, if you curse all the time, then no one will care anymore.
The Prorec article Drum Miking Techniques pt. 2 discusses some basic overhead miking techniques.
Drum Tuning Bible is perhaps the definitive guide for tuning drums.
In How to compress the snare and kick drum, basic drum compression techniques are discussed.
The blog site Troy’s Drum Tips for Young Drummers is an excellent resource for beginning drummers for everything related to the craft.
To click, or not to click, that is the question…
posted by Aji Coronel on May 29, 2009, under Mixing, Production, Tracking
Meet the metronome
Nope, I’m not spoofing Hamlet, I’m actually talking about this little contraption… As you may know, the metronome is a device that creates audible pulses at regular intervals of time, in order to establish a steady tempo in the performance of music. It can be this antique wooden thingy that looks like an inverted pendulum clock, or its more modern electronic version, or even the ephemeral tick-tock you only get to hear on studio headphones.
Metronomes are used by serious musicians to aid in their practice regimen, usually to instill a strict discipline of maintaining a constant tempo when playing their instruments. The objective here is to keep accurate time. For instance, violinists use the metronome to constantly push their playing abilities. They will practice difficult lines very slowly at first, and then set the metronome faster and faster until they can play the same line cleanly and accurately at lightning speed.
Why record to a click track?
We humans are notoriously unable to keep good time. As an example, most drummers will have three common problems:
- At the beginning of the song, drummers will play the beat at a certain tempo, but during the chorus parts, they will usually speed up, only to slow down again when the verse comes back.
- In most cases, they will almost always unknowingly play faster towards the end of the song (unless it’s something that’s done intentionally, e.g., Mahavishnu Orchestra’s “Meeting of the Spirits”).
- Depending on complexity, any improvised drum fills done on the last beat of the measure (let’s say the “4” in 4/4 time) will either take a slightly longer or shorter time to return to the “1” of the next measure.
Recording process and philosophy
For a typical recording session, one of the very first things that is done is that the tempo for the song is determined, and click tracks are prepared either via a simple metronome, or programmed via software inside the DAW. Then guide tracks are recorded, with the drums being one of the first instruments that are actually printed (since drums carry the rhythm of the song). Drummers who are not used to playing to a click track will never be able to sync to this beat, however hard they try, and the end result will always be a disaster: a drum track that for all intents is unusable.
Now, as a solution, you decide to let the drummer play without a click, but now the big question comes: Can he keep good time?
There is a reason why session players are paid handsomely, and only these very few can do it with class. Really. Think about the groove masters like Manu Katche, Billy Cobham, Jeff Porcaro, or Steve Jordan.
Producers debate endlessly about click-tracking… On one camp, they believe that fluctuations in tempo are natural and actually help the music, in that small tempo increases build up tension and excitement, while corresponding decreases provide emotional release. On the other hand, the other camp believes that the best musicians keep perfect time, and unless the music is supposed to be played rubato (i.e., free-time, flexible tempo), then it should always be played as precise in time as can be.
But maybe even playing to a click track is not enough, and some crazy producers take their obsessions too far…
Bar-beat editing
In this day and age, it is possible to edit drum tracks that were already recorded such that they are made perfectly aligned in time. This is done quite easily in Pro Tools. Tools such as Beat Detective and Elastic Audio can automatically quantize drum hits all the way up to the 16th note! (There is actually a dangerous trend happening lately with the overuse of bar-beat editing, especially with bands whose drummers are not known to play great time!) Now, even the sloppiest drumming can be made tempo-perfect, and while for some this is good, for the rest this means taking away the emotion from the playing. Not to mention that this is also a quick and dirty way to hide poor playing skills! And you thought Auto-Tune was the only scourge of our generation!
And this is the answer…
I think that there is no final answer to the question above. It takes a lot of maturity and good taste from the producer to determine which option works better for the task at hand. The ideal situation for me is a good drummer who can play and groove to a click track, but bar-beat editing? Forget it man!
The groove is a much sought-after human element to playing, but even a bitchin’ groove is never tempo-accurate. I mean, if I just wanted the perfect drum track, I would just use MIDI and feed it to BFD! Why should I squeeze a human player to do something that is technically impossible?
In the end, I think that what distinguishes man from machine is ironically the very thing that he wants to achieve: machine perfection. If some mortal can somehow do this, then it will be the ultimate contradiction, because now, he will sound as perfect and lifeless as MIDI.
Having said this, though, I still believe that the best musicians are the ones who can groove and play good time. The pursuit to playing perfection should always be top priority for every serious musician. As Steve Vai has said, “I’m fearless in my heart. They will always see that in my eyes. I am the passion; I am the warfare. I will never stop… always constant, accurate, and intense.”
Examples, opinion, and analysis
And finally, here are some classic examples:
- AC/DC’s Back in Black, produced by Mutt Lange, did not use a click track at all. It was all played in free-time, believe it or not!
- For Nirvana’s In Utero, Steve Albini takes the recording philosophy above one step further… Aside from no click tracks whatsoever, most of the songs were tracked with the whole band playing at once. It’s all live, raw, and it burns!
- George Martin and Geoff Emerick used a click track on the Beatles’ “A Day in the Life”, but only in order to sync the open middle parts where the orchestra is supposed to come in. You can actually hear Ringo counting in this section!
- Tempo analysis of Green Day’s American Idiot appears to indicate that the whole album was heavily bar-beat edited to fine perfection. Maybe that’s why it hits me hard but somehow I feel it doesn’t groove at all…
With these examples, do you think the songs groove and burn, or were they sloppy bad? Maybe our opinions here will all be different. Try to listen and feel the songs like a consummate musician. Go figure!
For additional reading, please check out the following links:
- In Be gone ye click track! | Drummer Talk, the author talks about the groove that he believes only happens when the click track is not used at all.
- In the forum entry Click Tracks, the poster talks about some philosophy as utilized by producer/engineer Michael Wagener.
- In the article In search of the click track – Boing Boing, the author uses software to identify whether click tracks and bar-beat editing were employed on certain songs, in this case, the Beatles’ “Dizzy Miss Lizzy” and Green Day’s “American Idiot”.
- The article Make: Online : Click track detector makes a similar analysis as above, this time, the same Green Day song and Metallica’s “Enter Sandman”, which reveals that Lars Ulrich could’ve played the song without using a click.
- Who Uses A Click Track? Music Machinery Doesn’t Really Tell You! – Musformation does a more comprehensive analysis of the above.
- In the article In search of the click track « Music Machinery, which is similar to the above analyses, it is spectacular to see which drummer did the wildest tempo variations of the bunch. (It was in fact the great John Bonham!) (Edit: I noticed later on that this is in fact the parent article of all the other ones above! Sorry for that Mr. Author.)
All the best!


